#pragma once
#include "Spell.h"

class Flare : public Spell
{
public:
	Flare();
	~Flare();

	const float GetCurrentFlareWidth();	
	const float GetCurrentFlareWidth(float increment);
	int SetCurrentFlareWidth(float increment, float setValue, bool needIncrement);	

	void Cast(int value, Character caster, Character target);
	void Cast(int value, Character caster, Character targets[], int chars);

private:
	float currentFlareWidth;
};

